Wreck, stainless steel, 2016.
Wreck is based on a computer-generated model of a luxury sedan, in a video game, which was manipulated to look like it was involved in a crash that resulted in a fatality. I crafted 12,000 individual pieces of mirror-finish stainless steel, over the course of almost two years, in order to transform that model into a full-sized three-dimensional monument. The perfect geometry and flawless materiality of the piece reflect the inspiration of idealized digital design, in stark contrast with the grimness of the reality it represents. Beauty, technology and engineering collide with death and reality.